Accepting Pitches Now
Seeking Treasure Hunters to Support
THFC is looking for games that fit the description of unusual and surprising games. They should be mechanically interesting, and at the moment we’re particularly interested in narrative-driven projects. We want games that are taking creative risks and breaking new ground with the potential to break out and succeed commercially.
THFC is accepting pitches from studios and creatives all over the world. You do not need to be in North America to be considered.
If you think your game is a good fit, contact us!
Our Treasure Hunters
Chance Agency is a team of artists, writers, musicians and programmers that work together from all over the world. Their first game is Neo Cab, an emotional survival game about staying human in a world disrupted by automation.
Feral Cat Den
Feral Cat Den is a NYC based studio creating Genesis Noir, a poetic adventure game about stopping The Big Bang to save your love.
A love triangle has gone askew as cosmic beings quarrel in the dark nether of pre-creation. Confrontation and a shot fired. A Big Bang. The birth of the universe, an expanding force of destruction, the Earth a fragment of shrapnel hurtling towards the fragile heart of a god.
Is there a way to stop the expansion and save her?
Jump Over the Age
Jump Over the Age is Gareth Damian Martin, a graphic and video designer with a decade of experience working for a huge range of clients from The Lego Company and NASA to the London Philharmonic Orchestra and New York's Metropolitan Museum. Gareth is creating In Other Waters, a unique exploration game which balances narrative depth and meaningful relationships with a Metroid-like world of intersecting pathways and alien life.
Coyan Cardenas aka Memory of God is the solo developer and director of Lambic Studios. The Stillness of the Wind is the studio's first release, and a follow up to the critically acclaimed Where the Goats Are.
The Stillness of the Wind is a quiet rumination on life and loss. One by one, everyone left the once bustling village for the city. Everyone, except Talma. Now approaching the end of her days, she maintains a simple, solitary way of life, surviving, subsisting, tending to her homestead and her goats.
Team Panoptes is a Belgian game dev studio - Panoptic is their first title: an asymmetrical local multiplayer VR game, between a VR player and a regular PC player.
The VR player controls the powerful Overseer, while the PC player controls the Challenger, a citizen rebelling against the Overseer's oppressive reign. The Challenger must try to avoid the Overseer's scorching gaze, and to do so, they must often hide in plain sight among the other citizens.
Walk With Kings
Adam Scoble and Jacques Mulder boast an unfocused, eclectic taste in games; a true, unbridled love for an assortment of poorly received titles; and find no entertainment in some of game and film's most highly lauded experiences. Essentially doomed from the start, Melbourne-based Walk with Kings was founded in 2016 by these two idiots.
Step into the shoes of a SWAT officer in Tear Through: A top-down, co-op tactical game with a wealth of lethal and non-lethal options for defusing high-tension situations.